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	Comments on: We All Know Second Life Is Dying But No One Really Wants to Say It First	</title>
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		<title>
		By: Kenneth		</title>
		<link>https://www.jessandhergentlemen.co.uk/second-life-is-dying/#comment-3132</link>

		<dc:creator><![CDATA[Kenneth]]></dc:creator>
		<pubDate>Wed, 25 Jun 2025 03:21:34 +0000</pubDate>
		<guid isPermaLink="false">https://www.jessandhergentlemen.co.uk/?p=12847#comment-3132</guid>

					<description><![CDATA[Second Life has not been the world it once aspired to be for well over a decade now. There was a time when its potential felt limitless with major businesses who were exploring virtual storefronts, and academic institutions were eager to integrate its capabilities into their programs. It genuinely seemed as though a digital renaissance was unfolding.
And yet, with each significant update, something essential has been lost. The launch of Bento, the advent of mesh, even the introduction of voice which rather than elevating the experience, often fractured the very foundation that made Second Life extraordinary. With each so-called innovation, the platform seemed to drift further from its roots, and its population thinned. This recent introduction of PBR is no different. Each of these were excellent concepts in their own right, but the way they rolled out has often been more of a hindrance than a help. They could have been transformative, yet each time they’ve been introduced, they’ve been broken or poorly implemented, leaving creators and users alike frustrated. But the problem isn’t merely technological. It’s cultural and has a growing sense of disregard for the creators who form the lifeblood of the world, and an unsettling absence of accountability in the face of harassment. Far too many have reported their experiences, only to see their concerns brushed aside while offenders carry on unscathed.
I met my wife in Second Life 14 years ago. It was, and remains, one of the most meaningful things to ever happen to me. For that, I will always hold Second Life in a place of deep affection. But as you&#039;ve aptly observed, it is bleeding out and more painfully still, it appears no one with the power to heal it truly cares to try.]]></description>
			<content:encoded><![CDATA[<p>Second Life has not been the world it once aspired to be for well over a decade now. There was a time when its potential felt limitless with major businesses who were exploring virtual storefronts, and academic institutions were eager to integrate its capabilities into their programs. It genuinely seemed as though a digital renaissance was unfolding.<br />
And yet, with each significant update, something essential has been lost. The launch of Bento, the advent of mesh, even the introduction of voice which rather than elevating the experience, often fractured the very foundation that made Second Life extraordinary. With each so-called innovation, the platform seemed to drift further from its roots, and its population thinned. This recent introduction of PBR is no different. Each of these were excellent concepts in their own right, but the way they rolled out has often been more of a hindrance than a help. They could have been transformative, yet each time they’ve been introduced, they’ve been broken or poorly implemented, leaving creators and users alike frustrated. But the problem isn’t merely technological. It’s cultural and has a growing sense of disregard for the creators who form the lifeblood of the world, and an unsettling absence of accountability in the face of harassment. Far too many have reported their experiences, only to see their concerns brushed aside while offenders carry on unscathed.<br />
I met my wife in Second Life 14 years ago. It was, and remains, one of the most meaningful things to ever happen to me. For that, I will always hold Second Life in a place of deep affection. But as you&#8217;ve aptly observed, it is bleeding out and more painfully still, it appears no one with the power to heal it truly cares to try.</p>
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		<title>
		By: Belkar M		</title>
		<link>https://www.jessandhergentlemen.co.uk/second-life-is-dying/#comment-3127</link>

		<dc:creator><![CDATA[Belkar M]]></dc:creator>
		<pubDate>Tue, 24 Jun 2025 06:12:16 +0000</pubDate>
		<guid isPermaLink="false">https://www.jessandhergentlemen.co.uk/?p=12847#comment-3127</guid>

					<description><![CDATA[Yeah, well... I&#039;ve been around SL for coming up 17 years, and I haven&#039;t been a regular visitor for 5 or more. Something happened, and it all went flat. People left, whole sims disappeared, the general level of intelligence went down 20 points. The whole place just got... tacky.

As you&#039;ve written, where have all the creators gone? IMO, they&#039;ve gone to where their talents are appreciated, far, far away from der Lab&#039;s piss poor management and continual lack of support for their bread and butter, the SL creator.

SL&#039;s been moribund for quite a while, and in active decay for many years. It&#039;s sad, but all things must pass. The friends that I knew inworld are no longer around, the places are long gone (the sims they were on are gone too), even the vibe of the potentiality is no more. 

The finger points at LL - they killed the goose by having no clear plan and making some very poor decisions a long time ago. The changes in the real world haven&#039;t helped, either, but the rot set in long before the world fell apart.

C&#039;est la vie.]]></description>
			<content:encoded><![CDATA[<p>Yeah, well&#8230; I&#8217;ve been around SL for coming up 17 years, and I haven&#8217;t been a regular visitor for 5 or more. Something happened, and it all went flat. People left, whole sims disappeared, the general level of intelligence went down 20 points. The whole place just got&#8230; tacky.</p>
<p>As you&#8217;ve written, where have all the creators gone? IMO, they&#8217;ve gone to where their talents are appreciated, far, far away from der Lab&#8217;s piss poor management and continual lack of support for their bread and butter, the SL creator.</p>
<p>SL&#8217;s been moribund for quite a while, and in active decay for many years. It&#8217;s sad, but all things must pass. The friends that I knew inworld are no longer around, the places are long gone (the sims they were on are gone too), even the vibe of the potentiality is no more. </p>
<p>The finger points at LL &#8211; they killed the goose by having no clear plan and making some very poor decisions a long time ago. The changes in the real world haven&#8217;t helped, either, but the rot set in long before the world fell apart.</p>
<p>C&#8217;est la vie.</p>
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		<title>
		By: Jess		</title>
		<link>https://www.jessandhergentlemen.co.uk/second-life-is-dying/#comment-3124</link>

		<dc:creator><![CDATA[Jess]]></dc:creator>
		<pubDate>Sat, 21 Jun 2025 15:36:03 +0000</pubDate>
		<guid isPermaLink="false">https://www.jessandhergentlemen.co.uk/?p=12847#comment-3124</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.jessandhergentlemen.co.uk/second-life-is-dying/#comment-3123&quot;&gt;Drake1 Nightfire&lt;/a&gt;.

Yeah. Everyone’s obsessed with 2048 textures because yes, they look great, but nobody really stops to think that your viewer isn’t just rendering one texture and is rendering everything around you all at once. And most of that mesh has zero optimization either. I’ve said before that Linden Lab should honestly gate uploads with some kind of ratio limit. Like, if your mesh is the size of a shoebox it shouldn’t have the triangle count of a NASA simulation. 

And yes, the “game” mentality is killing it. It’s depressing how many people treat Second Life like it’s a game and everyone else is just an NPC. The worst part, I feel, is that Linden Lab feeds into that now with all the mobile-game stuff. Daily login bonuses and so on. It makes me wonder what’s next, loot boxes...]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.jessandhergentlemen.co.uk/second-life-is-dying/#comment-3123">Drake1 Nightfire</a>.</p>
<p>Yeah. Everyone’s obsessed with 2048 textures because yes, they look great, but nobody really stops to think that your viewer isn’t just rendering one texture and is rendering everything around you all at once. And most of that mesh has zero optimization either. I’ve said before that Linden Lab should honestly gate uploads with some kind of ratio limit. Like, if your mesh is the size of a shoebox it shouldn’t have the triangle count of a NASA simulation. </p>
<p>And yes, the “game” mentality is killing it. It’s depressing how many people treat Second Life like it’s a game and everyone else is just an NPC. The worst part, I feel, is that Linden Lab feeds into that now with all the mobile-game stuff. Daily login bonuses and so on. It makes me wonder what’s next, loot boxes&#8230;</p>
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		<title>
		By: Drake1 Nightfire		</title>
		<link>https://www.jessandhergentlemen.co.uk/second-life-is-dying/#comment-3123</link>

		<dc:creator><![CDATA[Drake1 Nightfire]]></dc:creator>
		<pubDate>Sat, 21 Jun 2025 15:03:03 +0000</pubDate>
		<guid isPermaLink="false">https://www.jessandhergentlemen.co.uk/?p=12847#comment-3123</guid>

					<description><![CDATA[I think one of the things that is keeping new people from staying is the lack of optimisation. Creators are now able to use 2048 textures on anything they want. So you will have massive textures on earrings, nails, all sorts of tiny items all sucking up resources from users computers. I have a fairly good system and still bog down at times. &lt;span&gt;New users log in and wonder why their PC bogs down when they can play COD at super mega ultra with no issues.&lt;/span&gt;
The other issue is new users keep thinking SL is a game in the traditional sense. Its far from it. Yes, there are games in SL. But SL in and of itself is not a game.]]></description>
			<content:encoded><![CDATA[<p>I think one of the things that is keeping new people from staying is the lack of optimisation. Creators are now able to use 2048 textures on anything they want. So you will have massive textures on earrings, nails, all sorts of tiny items all sucking up resources from users computers. I have a fairly good system and still bog down at times. <span>New users log in and wonder why their PC bogs down when they can play COD at super mega ultra with no issues.</span><br />
The other issue is new users keep thinking SL is a game in the traditional sense. Its far from it. Yes, there are games in SL. But SL in and of itself is not a game.</p>
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		<title>
		By: Jess		</title>
		<link>https://www.jessandhergentlemen.co.uk/second-life-is-dying/#comment-3119</link>

		<dc:creator><![CDATA[Jess]]></dc:creator>
		<pubDate>Fri, 20 Jun 2025 05:12:43 +0000</pubDate>
		<guid isPermaLink="false">https://www.jessandhergentlemen.co.uk/?p=12847#comment-3119</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.jessandhergentlemen.co.uk/second-life-is-dying/#comment-3114&quot;&gt;Jenny&lt;/a&gt;.

Todays highest sell price was 274, which is wild. It definitely does seem to be on a steady route to getting worse.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.jessandhergentlemen.co.uk/second-life-is-dying/#comment-3114">Jenny</a>.</p>
<p>Todays highest sell price was 274, which is wild. It definitely does seem to be on a steady route to getting worse.</p>
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		<title>
		By: Jess		</title>
		<link>https://www.jessandhergentlemen.co.uk/second-life-is-dying/#comment-3118</link>

		<dc:creator><![CDATA[Jess]]></dc:creator>
		<pubDate>Fri, 20 Jun 2025 05:11:19 +0000</pubDate>
		<guid isPermaLink="false">https://www.jessandhergentlemen.co.uk/?p=12847#comment-3118</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.jessandhergentlemen.co.uk/second-life-is-dying/#comment-3111&quot;&gt;Chandra Kusari&lt;/a&gt;.

Probably killing all the unicorns would be a good start xP]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.jessandhergentlemen.co.uk/second-life-is-dying/#comment-3111">Chandra Kusari</a>.</p>
<p>Probably killing all the unicorns would be a good start xP</p>
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		<title>
		By: Jess		</title>
		<link>https://www.jessandhergentlemen.co.uk/second-life-is-dying/#comment-3117</link>

		<dc:creator><![CDATA[Jess]]></dc:creator>
		<pubDate>Fri, 20 Jun 2025 05:10:40 +0000</pubDate>
		<guid isPermaLink="false">https://www.jessandhergentlemen.co.uk/?p=12847#comment-3117</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.jessandhergentlemen.co.uk/second-life-is-dying/#comment-3115&quot;&gt;Aadarshini&lt;/a&gt;.

&lt;em&gt;hands Aadarshini a happy cookie&lt;/em&gt;]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.jessandhergentlemen.co.uk/second-life-is-dying/#comment-3115">Aadarshini</a>.</p>
<p><em>hands Aadarshini a happy cookie</em></p>
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		<title>
		By: Jess		</title>
		<link>https://www.jessandhergentlemen.co.uk/second-life-is-dying/#comment-3116</link>

		<dc:creator><![CDATA[Jess]]></dc:creator>
		<pubDate>Fri, 20 Jun 2025 05:10:12 +0000</pubDate>
		<guid isPermaLink="false">https://www.jessandhergentlemen.co.uk/?p=12847#comment-3116</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.jessandhergentlemen.co.uk/second-life-is-dying/#comment-3113&quot;&gt;Mithrandriel Morningstar&lt;/a&gt;.

So do I. It&#039;s worrisome but deep down I still have faith that it can be turned around.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.jessandhergentlemen.co.uk/second-life-is-dying/#comment-3113">Mithrandriel Morningstar</a>.</p>
<p>So do I. It&#8217;s worrisome but deep down I still have faith that it can be turned around.</p>
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		<title>
		By: Mithrandriel Morningstar		</title>
		<link>https://www.jessandhergentlemen.co.uk/second-life-is-dying/#comment-3113</link>

		<dc:creator><![CDATA[Mithrandriel Morningstar]]></dc:creator>
		<pubDate>Thu, 19 Jun 2025 15:18:40 +0000</pubDate>
		<guid isPermaLink="false">https://www.jessandhergentlemen.co.uk/?p=12847#comment-3113</guid>

					<description><![CDATA[That&#039;s a rather disillusioning situation that I hadn&#039;t realised before. As you write, it&#039;s important to speak up about it. As Second Life is also very important to me - especially as a place for limitless creativity! - I sincerely hope that the tide will turn.]]></description>
			<content:encoded><![CDATA[<p>That&#8217;s a rather disillusioning situation that I hadn&#8217;t realised before. As you write, it&#8217;s important to speak up about it. As Second Life is also very important to me &#8211; especially as a place for limitless creativity! &#8211; I sincerely hope that the tide will turn.</p>
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		<title>
		By: Aadarshini		</title>
		<link>https://www.jessandhergentlemen.co.uk/second-life-is-dying/#comment-3115</link>

		<dc:creator><![CDATA[Aadarshini]]></dc:creator>
		<pubDate>Thu, 19 Jun 2025 12:22:44 +0000</pubDate>
		<guid isPermaLink="false">https://www.jessandhergentlemen.co.uk/?p=12847#comment-3115</guid>

					<description><![CDATA[<img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f62d.png" alt="😭" class="wp-smiley" style="height: 1em; max-height: 1em;" /><img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f62d.png" alt="😭" class="wp-smiley" style="height: 1em; max-height: 1em;" /><img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f62d.png" alt="😭" class="wp-smiley" style="height: 1em; max-height: 1em;" /><img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f62d.png" alt="😭" class="wp-smiley" style="height: 1em; max-height: 1em;" />]]></description>
			<content:encoded><![CDATA[<p>😭😭😭😭</p>
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